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After the end crusader kings 2
After the end crusader kings 2












after the end crusader kings 2

Start the game with the Planetary Unification technology which allows you to conduct Campaign edicts from the start. The might of a single nation's military brought about global unification during a conflict that spanned two decades.

after the end crusader kings 2

The start serves as a biological equivalent to the Mechanist origin. You'll have access to Gene Clinics from the start. Start the game with the Genome Mapping and Genetic Healthcare technologies. (see these events)Īny Xenophile, Corvee System OR Free Haven OR Private Prospectors Civic You'll have no military force at the start but you will have the AI Controlled Colony Ships technology and the capacity to build additional habitats though not to the same advanced degree as those of the Void Dweller origin. A somewhat randomized event chain will see additional pops expected to arrive at the station annually for a period of five years. Starts the game with a single habitat and one pop inhabiting it. The first settlers constructed a habitat to serve as a port for incoming colonists. Long ago the community of another galaxy launched several sleeper ships to colonize this galaxy. Homeworld has the Crystalline Caverns, Crystal Forest, and Crystal Reef planetary features. Start the game with the Fusion Power and Fusion Missiles technologies. This civilization achieved Nuclear Fusion during their Atomic Age. Species homeworld will be, like event generated species, labeled as 'Unknown' in the species tab. 'Homeworld', as in the world the civilization starts with, will have the Noxious Swamp and Toxic Kelp planetary blockers to further express how the species didn't originate on the planet. Each system has an anomaly that will play a part in event chains around trying to discern the true origins of the species. The two guaranteed habitable worlds in neighboring systems are instead populated by Pre-FTL civilizations of your own species (one Atomic Age and the other Early Space Age). This civilization's founding species is not native to the planet it's culture evolved on. Start the game with the Administrative AI and AI-Controlled Colony Ships technologies.ĪNY Materialist (because of how Paradox has Spiritualist in the game) By the Early Space Age they had already build and utilized an Administrative AI for academic installations. The crafting of a new intelligence is something this civilization took very well to. Replaced with more specific starts for customization. All currently conceptualized and not yet made into a mod.














After the end crusader kings 2